Create a shared Terraria world your friends can return to, then manage worlds, TShock plugins, player actions, settings, and full-server backups from one dashboard. Choose resources for the way your group plays and check the credit estimate before you start.
Choose your world size, evil, and difficulty during setup
Manage TShock plugins, world saves, settings, players, and backups
Use flexible credit billing and see casual-play and 24/7 estimates
How much does Terraria server hosting cost per month?
Playing about four hours per week? A typical Terraria server could cost $0.32 per month in usage. Leave the same server running 24/7 and it could cost $8.64 per month.
Both estimates use 2 GB RAM, 2 vCPU, and 20 GB storage, with no dedicated IP required. Casual play includes stopped-server storage; the always-on example does not because storage is charged during stopped time. A stopped server keeps its world subject to account retention rules, but players cannot join until it is started again; startup time varies.
About 4 hours/week: $0.32/month (323 credits)
Running 24/7: $8.64/month (8,640 credits)
These Standard-account estimates are not guaranteed bills. Actual usage depends on resources, running time, storage, and optional services. The separate one-time server creation fee is 50 credits ($0.05). Credit purchases start at 3,000 credits ($3); that minimum purchase is account balance, not a monthly hosting charge.
Create a persistent Terraria world for your group, then start or stop it from your dashboard. Share the address, port, and current password with the people you invite. A stopped server is unavailable to players, and storage may still incur charges.
Choose your first adventure
Pick a world name, size, evil, and difficulty during setup. Create additional worlds later, switch between saved worlds, or upload and download supported .wld files.
Keep progress protected
Use Worlds for individual .wld saves and Backups for full-server recovery points, including worlds, settings, plugins, and TShock data. Stop the server before world transfers or restores. A restore replaces current server files with the saved version.
Pay for the resources you choose
New servers can be created with 1–8 GB RAM and 1–4 vCPU; resources can be adjusted later within the available range. The live estimate reflects your choices and running time. Creation has a one-time 50-credit fee, and stopped storage may still be charged.
How it works
Choose your game and resources. Pick Terraria and choose RAM and CPU for the way you plan to play.
Set up your server. Choose the options for your game and review the one-time creation fee before you confirm.
Start and connect. When your server is ready, start it from your account and share the connection details with your group.
Manage it as you play. Use your MaximusHost dashboard to check server status and manage its settings and tools.
Adjust your Terraria hosting estimate
Choose resources and expected running time to see an estimate in dollars and credits. RAM and CPU are charged while running; storage is charged while stopped. Dedicated-IP games include the relevant IP assumption in the estimate. The calculator uses a 30-day month and does not include the one-time 50-credit creation fee.
Choose a game to apply its recommended resources.
Custom estimate: choose whether a dedicated IP is required.
Standard account estimate
Estimated Monthly Cost
0 credits/month$0.00/month
Runtime
0 credits
Stopped storage
0 credits
Dedicated IP
0 credits
Total
0 credits
Storage is charged only during estimated stopped time. Membership/reservation behavior can alter stopped-server dedicated-IP charges.
Terraria features
Settings for your group
Change the server name, message of the day, player limit, password, PvP mode, save behavior, and supported TShock gameplay settings. Settings are saved for a server restart.
Player tools with clear permissions
Check player activity, kick a player, ban a Terraria character name, or remove a ban. The owner chooses which collaborators can use these actions.
TShock plugins, clearly labeled
Upload, enable, disable, update, or restore TShock server plugin .dll files while the server is stopped. Plugin files can run code on your server; use trusted releases and check compatibility first. This service does not support tModLoader or its mods.
New servers run TShock on Terraria 1.4.5.8. Existing servers keep their current runtime version; this release does not automatically upgrade them. TShock adds server administration and supports TShock plugins.
Can I use tModLoader mods?
No. This Terraria service supports TShock plugins, not tModLoader. Those are different server runtimes and are not interchangeable.
Can I use my existing world?
Yes. Stop the server and upload a supported .wld file from Worlds. Existing files are not overwritten; choose a different filename or remove an unused world first.
How do backups work?
The Backups tab creates a full server backup, including worlds, TShock settings and data, and plugin files. Stop the server before restoring. Restore replaces current server files, so progress after the backup may be lost.
What resources should I choose?
Start with 2 GB RAM and 1 vCPU for a small group, then review the live resource readings during a typical session. Larger worlds and more players may need more resources.
How much could Terraria hosting cost?
The estimate depends on selected RAM, CPU, running time, and storage. The page shows examples for about four hours per week and 24/7 operation; actual charges vary. New servers also have a one-time 50-credit creation fee, and storage may still be charged while stopped.
Do I need a dedicated IP?
No. A standard Terraria server uses a managed TCP port allocation. Your dashboard shows the connection address and port to share.
Ready to play Terraria with your group?
Choose your resources and get your game server ready.