Overview
The Overview tab is the main control page for your Minecraft Bedrock server. From here you can view server information, monitor resource usage, and quickly update common settings.
Server Information
At the top of the page you'll see basic server details.
ID
Example:
171
Useful when contacting support or identifying multiple servers on your account.
Location
Shows the physical region where your server is hosted.
Example:
us-east
Choosing a location closer to your players can improve ping and responsiveness.
Resources
This section shows current live usage of your server.
RAM
Displays memory currently being used by the server.
Example:
0.2 GB
Higher player counts, addons, or active chunks may increase RAM usage.
CPU
Displays current processor load.
Example:
1%
Temporary spikes are normal during chunk generation, mob activity, or multiple players joining.
Storage
Displays disk space currently used by your server files.
Example:
0.3 GB
Includes:
- World saves
- Configuration files
- Addons / behavior packs
- Logs
Use backups and remove unused files if storage grows too large.
Quick Settings
This section allows fast changes to common gameplay settings.
Difficulty
Controls survival challenge level.
Available options may include:
- Peaceful
- Easy
- Normal
- Hard
Gamemode
Sets the default player mode.
Available options may include:
- Survival
- Creative
- Adventure
PvP
PvP is a game rule stored in the selected world, not a server.properties setting.
- Enabled: Players can damage each other
- Disabled: PvP combat is blocked
The Overview PvP switch reads the active world's rule from the running Bedrock server. Change it and click Save Changes. The server must be running; MaximusHost applies the rule immediately and confirms it before showing the new saved value. The world keeps its own value across normal server restarts, so selecting another world can show a different PvP state. A server that predates these controls may need its next normal stop and start before the authenticated console is available; this is a one-time console setup, not a restart required for PvP changes.
Server Identity
Customize how players find and recognize your server.
Name
The visible server name shown in Bedrock server lists.
Example:
US-East Test 1
Subdomain
Your custom MaximusHost connection subdomain.
Example:
171-1
Players may connect using this address:
171-1.maximushost.com
Use the address and port shown in the server's Connection Addresses card. For Bedrock 1.26.50 and later, that port is the TCP NetherNet signaling port. MaximusHost handles the UDP gameplay port range automatically; players do not enter those ports. Shared-IP hosting remains the default, so a dedicated IP is not required.
NetherNet requires a compatible recent Bedrock client. If your client cannot connect, update Minecraft, copy the address and TCP port exactly as shown, and check the server allowlist. New Bedrock servers default to allowlist off, allowing authenticated players to join without an invitation. To restrict access, enable the allowlist in Properties, add permitted gamertags to allowlist.json in Files, then apply/restart the server as instructed. An enabled but empty allowlist rejects everyone; keep online-mode enabled.
Save Changes
After modifying any settings, click Save Changes to apply them. PvP is saved through the Bedrock world game rule along with the Overview save flow; its result is confirmed separately from the other Overview settings. NetherNet networking is managed automatically and is not an editable server.properties setting.
Some changes may require a server restart.
View Details
Use View Details in the Resources panel for expanded performance information.
Full Settings
Use Full Settings to access advanced Bedrock configuration options beyond Quick Settings.
Tips
- Use Easy + Survival for casual play.
- Use Creative for building worlds quickly.
- Disable PvP for family-friendly servers.
- Rename your server so friends can identify it easily.
Troubleshooting
Settings Did Not Apply
PvP changes require a running server. If PvP could not be confirmed, check that the server is running and fully started, refresh the PvP value, then save again. A server that predates these controls may need one normal stop and start to enable the authenticated console. If it remains unavailable afterward, contact support. A failed or timed-out change is not shown as saved. PvP applies immediately after Bedrock confirms it and persists in that world across normal restarts.
Server Name Not Updating
Clients sometimes cache names. Reconnect or refresh the server list.
High RAM Usage
Large worlds, many mobs, and multiple players can increase memory usage.