MaximusHost Wiki

Guides and documentation for getting the most out of your servers.

Credits

The Credits & Storage tab shows estimated operating costs, storage usage, and dedicated IP requirements for your server.

This page is available for supported MaximusHost game servers.

Use it to understand how many credits your server may consume and how storage/backups affect usage.

Storage Usage

This section shows how much disk space your server is using.

Typical items include:

Total Backup Size

Combined size of stored backups.

Example:

1 GB

Large backup totals usually mean:

  • Many backups saved
  • Large worlds/maps
  • Modded data
  • Long server history

Total Storage

Total space used by the server data.

Example:

1.58 GB

This includes:

  • World/save files
  • Mods/plugins
  • Config files
  • Logs
  • Backups

Monthly Credit Cost

This section estimates how many credits the server may use under different usage patterns.

Run 24/7

Estimated monthly cost if the server stays online continuously.

Example:

9369.5 credits

Off 24/7

Estimated monthly cost if the server remains off.

Example:

9.5 credits

Stopped servers use storage credits. A dedicated-IP charge applies only when the IP remains assigned and billable. Founder stopped-server storage/IP charges are waived.

Based on Schedule

Estimated monthly cost using your current automated schedules.

Example:

3285.8 credits

This helps compare savings from start/stop automation.

Dedicated IP

Some game server types require a dedicated IP address.

This section shows whether one is required.

Required for this server type

Example:

  • Yes
  • No

Dedicated IP Monthly Charge

If required, the cost is:

3000 credits per month

This is the 30-day equivalent while the IP is assigned and billable. Runtime-leased Standard IPs are released on stop. Premium reservations remain assigned and billable while stopped. Founder stopped-server IP charges are waived.

Why Dedicated IP May Be Needed

Some games or server types require their own public IP for:

  • Port conflicts
  • Discovery systems
  • Fixed connection endpoints
  • Game engine limitations

Reducing Credit Usage

Ways to lower monthly cost:

Use Schedules

Automatically stop the server when unused.

Lower Resources

Reduce RAM or CPU if over-provisioned.

Clean Storage

Delete old backups or unused files.

Remove Unused Servers

Inactive servers still may consume storage or dedicated IP charges.

Recommended Uses

Casual Friend Group

Use schedules so the server runs only during play hours.

Public Community Server

Run continuously if players join at any time.

Seasonal Server

Power down or archive between active periods.

Troubleshooting

Cost seems too high

Check:

  • Server running 24/7
  • High resource allocation
  • Dedicated IP assigned
  • Old backups no longer needed

Off cost still exists

Possible causes:

  • Storage usage
  • Reserved resources
  • Dedicated IP requirement

Based on Schedule seems wrong

Review your active schedules and ensure times reflect actual use.

Tips

  • Compare Run 24/7 vs Based on Schedule regularly.
  • Schedules are one of the best ways to save credits.
  • Delete old backups if no longer needed.
  • Dedicated IP charges continue while assigned and billable.
  • Review this page whenever changing server resources.
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